AI Insights · Timothy · April 2024
Top 5 First Person Games on Android in Hungary Q1 2024
Discover the performance trends of the top 5 first person games on Android in Hungary during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 first person games on Android in Hungary showcased varied performance trends across downloads, revenue, and active user metrics. Here’s an overview of how each app fared based on data from Sensor Tower.
Call of Duty: Mobile Season 7 saw its weekly revenue peak at $12.9K in early January before gradually declining to about $6.2K by the end of March. Weekly downloads started at 2K in the first week of January, dropping to around 1K by late March. The game maintained a relatively stable active user base, fluctuating between 11K and 13K throughout the quarter.
Fishing Clash: Sport Simulator achieved its highest revenue in early February with $7.4K. However, by the end of March, revenue had decreased to $3.9K. Weekly downloads showed a significant drop from 1.6K in early January to just 369 by the end of the quarter. Despite these drops, the game maintained a strong active user base, peaking at 17.3K in early March.
Hunting Clash: Shooting Games experienced its highest weekly revenue of $5.6K in mid-February before declining to $2.7K by late March. Downloads were highest in late January with 3.1K but fell to 790 by mid-March. The active user base showed a similar trend, peaking at 6.7K in late January and decreasing to 2.8K by mid-March.
Minecraft recorded weekly revenue peaking at $4.7K in early January but saw a gradual decline to around $2.6K by the end of March. Downloads started at 574 in the first week of January and fell sharply to 47 by the end of March. The game had a relatively stable active user base, ranging between 17.8K and 20.6K throughout the quarter.
Standoff 2 had its highest weekly revenue of $2.4K in early February, which gradually decreased to $945 by late March. Weekly downloads showed a sharp decline from 3.5K in early January to 539 by the end of the quarter. Active users fluctuated between 21.5K and 28.5K, with a notable dip in mid-February.
These trends highlight the dynamic nature of the mobile gaming market in Hungary. For more detailed insights and data, visit Sensor Tower.